#ifndef _SENGIN_UTIL_H_
#define _SENGIN_UTIL_H_

#include <string>
#include <SERender/Entity/Light.h>
#include <SEngine/Ecs/TypeRegister.h>
#include <SEngine/Render/Entity/Model.h>
#include <SEngine/Render/Entity/Loader/ModelLoader.h>
#include <SEngine/Render/Entity/BoundingBox.h>
#include <SEDebug/Log/Log.h>
// #define GLM_ENABLE_EXPERIMENTAL
// #include <glm/gtx/matrix_decompose.hpp>

namespace SEngine
{

    std::string AbsolutePath(const std::string &path);
    std::string RelativePath(const std::string &path);

} // namespace SEngine


#endif